CTF_OffWorld

Strengths


  • Clear visual design for each team
  • Multiple routes for traversal
  • Diverse range of weapons with routes having multiple unique engagment ranges so each weapon had a place

Overview

Key Area Gallery

Ben Wheatley

LEVEL DESIGNER 

Email: benwheatley98@hotmail.com

2016 

2016 

 CTF_OffWorld

 CTF_OffWorld

Game

Unreal Tournament

Developed For

University Project

Platform

PC

Development Team Size

1

Engine

Unreal Development Editor

Timeframe

12 weeks

23/09/16:12/12/16

CTF_Offworld was developed in my first year of university. We were tasked with creating a capture the flag level for UT. Spending the first weeks researching mechanics and playing the game, I then began sketching my ideas for areas that would be fun to play. As UT is a movement based game I wanted my map to accomidate that.


I have lots of slanted walls that allow players to chain wall jumps together to traverse at high speeds. Each base has a sliding route for attackers to use once they grab the flag. This has players drop into an intially safe area but are then exposed to the higher vantage points.

Weaknesses


  • Project was kept in the blockout stage
  • Some routes felt under utilised
  • Wasn't able to perform detailed playtesting as early as I had liked