CTF_Offworld was developed in my first year of university. We were tasked with creating a capture the flag level for UT. Spending the first weeks researching mechanics and playing the game, I then began sketching my ideas for areas that would be fun to play. As UT is a movement based game I wanted my map to accomidate that.
I have lots of slanted walls that allow players to chain wall jumps together to traverse at high speeds. Each base has a sliding route for attackers to use once they grab the flag. This has players drop into an intially safe area but are then exposed to the higher vantage points.