Iron Scourge

Strengths


  • Detailed mesh work creates unique spaces key to my core mechanic
  • Creating engaging cinematics using UE4s level sequencer
  • Lighting turned out well

Overview

Key Area Gallery

Ben Wheatley

LEVEL DESIGNER 

Email: benwheatley98@hotmail.com

 Iron Scourge

 Iron Scourge

2018 

2018 

Game

University Framework

Developed For

University Project

Platform

PC

Development Team Size

1

Engine

Unreal Engine 4

Timeframe

12 weeks

24/01/18:15/04/18

Iron Scourge is a 2D platformer I built for a university module. We researched Castlevania games and analysed the level design throughout the series. While doing this I started planning an exploration based level.


I wanted the player to have to explore the environment using a pulse mechanic I had scripted. The mechanic had the player press a key to send a pulse out that highlighted objects of interest.


This would highlight a breadcrumb trail for the player to follow to help them find the objective. In practice this was much harder to make into a fun through line for my quest and ultimatley fails. However the other elements such as detailing and lighting which I had previously been weak at turned out well.

Weaknesses


  • The final layout was very flat
  • I prioritised creating a place over having fun gameplay
  • My main mechanic was functional but wasn't very fun