Feather Away From Home is the game I created alongside 7 other developers for Global Games Jam 2019. My role in the project was to create the level. This resulted in me working with our technical artist to figure out a layout for the terrain and then hand placing meshes to structure a natural environment.
Gameplay elements pertaining to our core loop were created alongside my development of the level. This gave me a toolbox of obstacles to help add unique challenges to the map.
While developing the level I focused on creating key areas such as the ravine that would stand out as memorable while playing. These areas offered unique visuals and gameplay challenges. The routes in the level were then filled with pickups that acted as breadcrumbs. As these pickups were needed to win, it meant I could have players approach areas in the way I intended.
The nest is a central part of the core loop. It was very important that it was easy to reach and could be spotted no matter where the player was. Placing it on the tree in the centre of the map worked best and allowed branching paths to spiral off and then loop back around to frame the main tree again. This would then allow the player to delivier their sticks to the nest without having to backtrack through areas.