Developing the Core Loop
Part of the Jam was to create a game that would also be commercially viable. When approaching the design we thought about party games we all enjoyed and decided to adapt the successful game series, "Overcooked" as a basis. From this we developed a similar set of mechanics around an already established game loop.
During development we discussed our gameloop at length as we wanted to make it still feel unique and not just a straight Overcooked clone. We tried to playtest as much as possible to refine our core systems timings, with the end result following similar principles to Overcooked, but still feeling like it has its own identity.
I was responsible for the majority of the design decisions around the core loop. The systems were scripted by my teammates as I developed the 3D models for each of the unique machines and worked on the level layout.