Diverse range of weapons with routes having multiple unique engagment ranges so each weapon had a place
CTF_Offworld was developed in my first year of university. We were tasked with creating a capture the flag level for UT. Spending the first weeks researching mechanics and playing the game, I then began sketching my ideas for areas that would be fun to play. As UT is a movement based game I wanted my map to accomidate that.
I have lots of slanted walls that allow players to chain wall jumps together to traverse at high speeds. Each base has a sliding route for attackers to use once they grab the flag. This has players drop into an intially safe area but are then exposed to the higher vantage points.
Project was kept in the blockout stage
Some routes felt under utilised
Wasn't able to perform detailed playtesting as early as I had liked