Unannounced GaaS Title (Jan 2022 - Feb 2024)
Unreal Engine 5
Sole Level Designer in pre-production exploring blockouts for potential mechanics.
Working to find the best balance between contrasting systems through level exploration.
Later, the team expanded, in the following months I helped onboard the new Level Designers, including my new Lead, and made myself available to help as much as possible.
My work was chosen multiple times to represent our game in deliverables to Sony XDEV.