DE_Quaint
DE_Quaint
2018
2018
Engine
Valve CSGO
Hammer Editor
Game
Counter Strike
Global Offensive
Developed For
Final Year Project
Platform
PC
Development Team Size
1
Timeframe
18 Weeks
13/08/18:16/12/18
Overview
Strengths
DE_Quaint was created as the first half of my Final Year Project at university. I set myself the deadline of December 16th so I could enter it into a community competition. I iterated the map 36 times experimenting with the layout and playtesting throughout. I then proceeded to develop the detailing for another 12 versions. This totaled at 48 versions overall.
During detailing I also made tweaks to the gameplay to add the finishing touches. Once completed I wrote my final design document and produced an overview video for the level that shows the progression of my key areas throughout the project.
Weaknesses
Achievements
The level was created as my Final Year Project. Overall I achieved a grade of 95 / 100 for my project and design document.
DE_Quaint was entered into the R/CSMapMakers community competition and came 10th / 47 which I was happy with when considering the other work entered.
Competition thread. Results thread.
Early Development Impressions
A professional level designer gave their impressions of an early version of the layout. FMPONE has created multiple maps that have been featured in CSGO so I am very grateful for his feedback.
The layout changed significantly from the version he looked at to the final release, however most of the elements he liked survived the transition.
Competition Judge Impressions
During the judging process some of the judges streamed their first impressions of the entries. I managed to catch my map being reviewed by TheWhaleMan.
They are a community level designer who focuses more on environment art than layouts so his feedback on my environment was both informative and very helpful.
MapCore Thread.
I also posted a thread onto MapCore to ask the opinion of other level designers. This thread can be seen at the following link.
The general feedback I gained was that I had too much happening in the level. With the crashed cars, drained canal and smashed scenary. Although I don't see a huge problem with this, it is definitley something I want to keep trying to weave clearer narrative elements into my environments. This feedback has made me more aware of this issue in my designs and is something I will keep in mind when developing the detailing of my next project.
Overall my map gained the following results.
Detailing: 34 / 50
Gameplay: 35 / 50
Polish: 39 / 50
Total Score: 108 / 150
Weighted Score: 354 / 500
Percentage: 71%
Final Placing: 10th / 47